Sea Battle guide
" Storm at the Sea"
Sea battling
Sea Battles can be divided into two disciplines: Cannon and Meelee. Both have a variety of skills with can help with your chosen discipline. Cannon, as it sounds, is bombarding your opponent with cannons, while meelee uses your sailors to crush and destroy your opponents sailors. Both are powerful when used by a skilled player.
Cannon BattlesEditCannoning is the typical choice for the beginner maritimer. Cannons have a variety of shot and skills which can allow you to customize your own style. Your amount of cannons you use is your main Battle strength.
The skills for cannoning are:
- Gunnery : Your basic gun skill. It is passive, so it costs no Vigour and lets you reload faster and gives more accuracy.
- Accuracy : Costs Vigour (20) and targets are easier to hit and you can fire your cannons at point blank range (no minimum range).
- Ballistics : Costs Vigour(20) and extends cannon range.
- Penetration : Costs Vigour and does more damage.
- Reloading : Costs vigour and lets your guns reload faster.
- Hitting the backs or fronts of an enemy ship causes a critical hit against the enemy for massive damage.
- Important - Everytime an enemy hits a critical against you, or you lose a battle, the durability of your ship will be lowered. This cannot lower your durability under 50% of your initial ship durability. (You can only repair this with master carpentry tools, but these only raise it by one)
- Penetration (not the skill) is what determines the damage of your shots. The more penetration, the more damage you deal.
- When facing Galleys there is an 'S bombardment technique in which you move in an 's' shape to eternally face your opponents front and crit it. Use this to easily beat NPC galleys.
- Cannons (double shot) are considered the best for pvp, while Carronades (normal shot) are considered better for grinding.
Your amount of crew, equipment (attack and defense), and swordplaing skill determines attack and defense strength.To board a ship you have to get very close, at that point, melee battle will start automatically.
You have a defending and an attacking side. Attacker begins to strike and then defender strikes.
Attack is compared against defense and crew loss will be calculated.
Attack formula:
(Crew / 2) + (special weapon melee support x 5) + (battle level / 2) + (Swordplay rank x 3) + (equipment's attack stat / 4) + {( sailor's ability - 2) / 10} - {(fatigue + 5 - α) / 10}
α is unknown.
Defense formula:
(Crew / 4) + (battle level / 2) + (first aid rank x 3) + (equipment's defense stat / 3) + {(Loyalty -1} / 10}
Besides swordplay, you have 4 other skills as well as items to help you in combat.
- Assault : Raises users own attack and kills more crew.
- Guard : Raises users own defense and lowers amount of wounded sailors.
- Tactics : Raises user's defence and attack.
- Gunfire : Lowers enemy attack and defence.
Other useful skills for mellee:
You can:
A. Shipwreck: If total level < 20 you revive with full health & sailors on the spot. If not, you appear at the nearest port and you will lose all trade goods, some money, and some items.
B. Use Rescue skill: You or a fleet member can use Rescue to make your ship moveable again. It will revive sailors according to your rank or half your durability as needed when sunk. Lifesavers also have this effect.
C. Let your ship be hauled to the next port. Other player uses Haul or hauling rope to haul your ship to a port.
Caution, when using rescue skill, if all sailors are lost, it only revives a single sailor. It also makes you more succeptable to pirate attacks and ambushes.
- Rowing : If you have a boat with oars, it will dramatically increase your speed.
- Aboardage : Gives you almost double the range in which it takes to start a melee battle.
- Evasion : This skill is used to lessen hits from opponents.
- Plunder : Passive. Allows one to gain more of the enemies trade goods from meeleeing.
- First Aid : is useful to lessen the damage done to Sailors
- Surgery : Recover crew who were killed in melee combat between fights. This skill can only be used in sea battle, but not when engaged in a melee fight. Best used between melee fights to recover your lost crew befor your next fight.(This skill is fleet wide. Very usefull in big team fights, Just like Repair)
- Leadership : Is usefull to stop disorder. If your in disorder befor you enter melee battle, you will loose 50% of your attack / defence, and the other person will gain 50-100% more attack/defence power.
- Rescue : This skill recovers sailors lost by "Rough sea" when in battle. Not useable when in melee combat.
- Occasionally when you are hit by cannons, you will become disordered. When When this occurs, the attack of the disordered party will lessen dramatically while meeleeing. Also the attack of the opposing party will heighten as well. Do not engage in meelee while disordered.
- Storage opposes Plunder. An equal storage rank may prevent plunder.
You can:
A. Shipwreck: If total level < 20 you revive with full health & sailors on the spot. If not, you appear at the nearest port and you will lose all trade goods, some money, and some items.
B. Use Rescue skill: You or a fleet member can use Rescue to make your ship moveable again. It will revive sailors according to your rank or half your durability as needed when sunk. Lifesavers also have this effect.
C. Let your ship be hauled to the next port. Other player uses Haul or hauling rope to haul your ship to a port.
Caution, when using rescue skill, if all sailors are lost, it only revives a single sailor. It also makes you more succeptable to pirate attacks and ambushes.
Note: If you are having a trouble with the camera angles during sea battle's simply change the settings and turn off the "dramatic camera". The default settings is pretty confusing if its on.